In my previous post, I shared a design for a 120VAC to 50VDC unregulated power supply that can be used to power the solenoids in a pinball game. There was a flaw in the design though that results in the tripping of circuit breakers. Inrush. Continue reading “50V Power Supply Inrush Limiting”
Every pinball game needs a high voltage power supply to give the solenoids their kick. Most of the later generation of pinballs, and some of the earlier used 50V. There is something that should be stated upfront, 50V is the threshold defined by OSHA and the NFPA 70E standard where special protections must be taken. To be absolutely clear, 50V is dangerous. Continue reading “Designing an Unregulated 50V Power Supply”
Now that I’ve got the LED matrix wired up and working it’s time to share the code I used to make it all work. It’s really quite simple and doesn’t take much code at all. That’s the beauty of using an LED controller over trying to directly control them manually with shift registers or I/O expanders. Continue reading “Programming the LED Matrix”
After trial and error, I have successfully created an LED matrix prototype using a Maxim MAX6958 four digit segment display driver. Normally these drivers are used with 7-segment displays, up to four, with a few extra LEDs to display information. A good example is the typical alarm clock you may have next to your bed. I’m using it to drive 36 discrete LEDs which will light up the inserts in my playfield and other features. Continue reading “Pinball LED Matrix Prototype”
This has been a disappointing week for Project Pinball. Following the success of getting the audio up and running, I moved onto working on the switch matrix. It didn’t work. I then tried to breadboard up an LED matrix using an IC specially designed for the task. It didn’t work. Ugh.
So what went wrong? For the switch matrix, it’s actually not too big of a deal. Usually, these are wired into rows and columns of switches which allows a small number of I/O to read many switches. For what I have wired up, it’s a 4×4 matrix. That means for 4 inputs and 4 outputs, I can read 16 switches. For the actual pinball machine, I’ll double the I/O for an 8×8 matrix which is a much larger 64 switches. I will create a complete write-up of exactly how it works once I get it actually working! In a nutshell, my mistake was I accidentally soldered the rows and columns identically. It will be an easy fix, but I need some solder wick to re-work the board which I have on order.
Learning my lesson, I decided to breadboard up the LED matrix instead of soldering it in case I make another stupid error. I’m using a MAX6958 to drive the matrix. Its main application is actually for driving four 7-segment displays, plus their decimal points and 4 more discrete LEDs. A 7-segment display is really just 7 individual (8 with the decimal point) LEDs sharing a common anode or cathode. The MAX6958 is setup for common cathode displays. It can also be used to drive up to 36 discrete LEDs which is how I intended to use it.
The beauty of this chip is it drives the LEDs through a method called charlieplexing. To keep it simple, charlieplexing simply means that only a single LED is lit at a time, but they’re switched so fast that the human eye can’t tell and they all look illuminated at the same time. If you had a high-speed camera, you could see each LED flash in sequence. This has the advantage of using very little power. Only ~23 mA at any given time.
I actually got this all wired up correctly the first time, which is quite the feat. It took a lot of head scratching, but I was amazed I didn’t have any errors. You can imagine my disappointment when it didn’t work. It partially works. I am able to walk a pattern down each “digit” with one LED on at a time (one LED per row in the photo) but as soon as I try to do more than 1 per row, problems arise. With 2 LEDs they’ll work, but after a few seconds will stop. If I do more than 2, they flash momentarily then go dead.
With some troubleshooting, I discovered that the device was entering shutdown mode. I double checked all wiring and found no errors, it’s definitely a problem with the MAX6958. Some google searching didn’t give me much to go on. All I found was a reference that someone had problems when using 3.3V LEDs and it describes my situation almost exactly. I have a support ticket in with Maxim support, but I suspect these chips are not capable of driving higher voltage LEDs despite the datasheet not giving any limits at all on the LEDs used.
The forum post I found said they added resistors to the common cathode paths, so we’ll see how that goes.
The very first thing I decided to tackle for custom pinball project was getting audio working. I wanted to work on this first because I figured it would be one of the most processor intensive tasks. It’s also something I’ve never worked with before in my life. It has turned out to be one of the easiest things I’ve ever done on a microprocessor as well. Continue reading “Creating Audio on the Teensy 3.6”
Every pinball machine needs a brain behind it. Something to control the lights, keep and display the score, play music and sound effects, and keep track of all the rules and game states. Older machines did this all mechanically, while more modern solid-state machines use a microprocessor. As an electrical engineer, I will, of course, be going down the path of a solid-state pinball machine by using a microcontroller. Continue reading “Controlling the Game”
I’ve always been enthralled with pinball since I was a kid growing up in the 80’s and visiting the arcade in the mall. I grew up in the very rural regions of Montana though, so I was only able to visit that mall on occasion when we made the 2-hour drive into “the city”. Even then, my family did not have a lot of money so I rarely had money to spend to actually play myself. I could watch others though. As I grew up, arcades had started their decline and by the time I left for college at the turn of the millennium, they all but ceased to exist. Continue reading “A Project Begins”